

One would assume that he has a place in town that he calls home, but you are never able to visit it. When Alfie first arrives, he has a room in a hotel, but after that chapter concludes, he can’t return there.

As it is still a location in development, this makes sense early on, but even later in the game, it feels more like a collection of destinations with nothing to link them together. Roam Sweet HomeĬoral Gables seems like a largely empty place. While a sense of agency is teased via the interface, it’s all just window dressing. Alfie will continue on one narrative path regardless of how he replies. The game offers dialogue choices, but other than revealing a different few lines of chatter, they don’t appear to change anything. When the next chapter began, it had been removed from my inventory. Worse yet…it never did! I cleared that chapter shortly after the encounter without having a chance to use it. Why am I asking a random golfer if I can borrow a golf tee? There was nothing that occurred up to this point that suggested that a golf tee might come in handy. The man agrees to the request, and it was added to my inventory. Talking to him netted no additional information, and clicking on his bag resulted in asking the man if Alfie could borrow a golf tee. When I arrived, there was one screen with a golfer, and his bag. In one instance, I was hinted towards a golf course, after having been told that several of the country’s upper crust were known to play there. Good thing you just happened to pack one in your suitcase…you know, right there, next to your slacks… For example, the secretary that guards the door to the man you want to see needs a new ribbon for her typewriter. The amount of objects you can explore or pick up is limited, and too often, it becomes obvious which are to be used for what, as they are discovered.

The character avatars are a bit of a mixed bag Alfie and other purely fictional characters have a more finished look to them, while some of the historical figures have a pseudo-rotoscoped feel about them that is definitely off-putting. Even within its pixel art framework, the visuals manage to flaunt a decent amount of detail. The landscapes are peppered with historical landmarks and locations. It’s all steamy, sweltering jazz tracks, and it packs a lot of swagger. The original soundtrack does a stellar job in creating the feel of the bygone 1920s. The game operates as a standard point-and-click adventure move through various screens, explore the surroundings, talk to folks for information, and acquire items that may be useful in solving puzzles. Solve enough dilemmas for people in need, and Alfie just might earn a place amongst the region’s movers and shakers. He zeroes in on the man behind the Coral Gables development, determined to prove his worth. You play the role of Alfie Banks, a salesman who has decided to horn in on the action after a previous employer gave him the heave ho. Welcome to Coral Gables! Banks For the Memories While the writing is solid, an overall lack of cohesion and credibility further hamper the subject from becoming something that transcends its pedestrian nature. That said, the life of an optimistic real estate salesman doesn’t really make for compelling gameplay.
#Shardlight soundtrack license
Many of the characters found in the game figured prominently in the town’s genesis, though the game devs are quick to point out that much license has been taken with their depictions. Even if it costs her her life.A Golden Wake is a fictional take on the origins of Coral Gables, a town near Miami that was founded during a development boom in the late 1920s. The poor live in fear, superstition, and squalor until they die.Īmy Wellard, a young woman reluctantly working for the government to qualify for the vaccine lottery, believes there’s a cure - and she’s going to find it. The rich receive regular doses of vaccinations in exchange for their unconditional government support. There’s never enough food, water, or vaccine to go around. The ruling Aristocrats - a faceless oligarchy that controls all resources - have unchallenged authority. Since then, it’s always been like this: disease, hunger, death. The world ended on the day the bombs fell.
